Bike Share Toronto

Mobile App Redesign

This project was a first personal project made all by myself, after I completed a UX/UI Program at U of T School of Continuing Studies. Since I have been using the Bike Share Toronto app for past 3 years, I could see some possibilities to make it better in terms of usability.

ROLE

Research, Wireframing,

User testing, Prototyping

TIMELINE

1.5 weeks

TOOLS

Adobe XD, Figma,
Artboard Studio

Overview

The Problem

Through 1:1 user interviews and data analysis, key user's pain points while using the app were revealed: unexpected charges due to lack of information given, hassle to track 30-mins trip time to avoid overage fees, unable to find or track bike station inventory by place of the city, and lack of its own navigation system.

The Solution

Redesigned Bike Share Toronto provides the users their route to the destination with time tracking and notification system so that they could fully enjoy riding the city, avoiding any unexpected overage charges.

USABILITY EVALUATION

Analyzing the Current App

Before chatting with people, I thoroughly examined the current app to understand what it lacks in and validate the purposes of the redesign.

USER INTERVIEW

Understanding the Users

I conducted 5 remote 1:1 interviews/usability tests on the current app to collect qualitative data with people who have already used the app before, and also people who have zero experience with it. Through these interviews, I was able to pinpoint major user's pain points while using the app.

Main Pain Points

Unexpected charges due to lack of information given

Hassle to track 30-mins trip time to avoid overage fees

Unable to find or track bike station inventory by place of the city

Hassle to go back and forth between different apps to navigate to a certain point

USER PERSONA

Consolidating All the Insights

With user research data, I shaped the user persona I was designing for. Creating Jessica helped consolidate all the insights and findings. This was a very crucial step in the process to reduce time spent finding a rationale for specific design decisions.

How might we make the bike sharing experience more enjoyable, minimizing potential stress while using the app?

USER FLOW

Creating User Stories

In order to come up with design solutions for the defined problem, I first created the ideal user flow of how a user should go through the app. This process was crucial to understand what the product needs structurally.

BRAINSTORM AND WIREFRAME

Sketch to Wireframe

I started sketching ideas initially to quickly visualize my user story functions, and then digitized the best ideas into wireframes.

TEST & ITERATE

Iterations Made Based on Feedback

After conducting 6 remote 1:1 moderated user testing, I then made some iterations on my V1 prototype to minimize the number of usability issues that the users had while using the app based on their feedback.

#1

User Feedback

#1

Iteration

BEFORE (V1)
AFTER (V2)

#2

User Feedback

#2

Iteration

More specific descriptions are provided with two options to choose for 30-mins trip time reminder for the users.

BEFORE (V1)
AFTER (V2)

Final Design

Interactive Prototype

REFLECTION

Future Consideration

Destination more than 30 minutes away: if users search destination more than 30 minutes away, let them know by sort of pop up msg or just bold msg somewhere saying they should lock their bike at least once before getting to the destination.

Implementing the gamification elements: let the users earn badges by completing a certain task such as riding 30km or burning 3000cal.

Implementing the socializing elements: the users could browse riders in their area and go for a ride together and compete each other.

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